I could have killed her a dozen times and didn’t bother. Dartmoor is a top-three destination for me across the entire trilogy and comes complete with its own murder mystery that had me so captivated I pushed killing my target to the back burner. I was able to do the same thing with permanent shortcuts in Hitman 3’s second location, Dartmoor. The high of studying my target's routines and working out the timing paid off after I made use of the new ICA Remote Micro Taser, dropping it in a pool of water and setting it off when my target walked through. In the case of Dubai, I was able to drop two ladders that allowed me to get a four-minute Silent Assassin, Suit Only run when replaying the level. These are instances where Agent 47 can open a door or drop a ladder that he can access in future runs to get where he needs to go faster or create more unique assassination opportunities. Both features are new to the World of Assassination trilogy, as are permanent shortcuts. Right away, the game starts to showcase the new features, gently guiding the player to make use of the camera, as well as having Agent 47 interact with a keypad. Hitman 3 kicks off with Agent 47 visiting Dubai and the world’s tallest building to eliminate two targets associated with Providence. This, along with the inclusion of the camera, permanent shortcuts, and new weapons and gadgets, keeps the experience fresh without losing sight of what the series has become. The same open design has returned, but there is a heavier focus on storytelling than the previous two games. With Hitman 3, IO Interactive is looking to close out the World of Assassination trilogy that began in 2016 and wrap up the story of Agent 47, Diana, Lucas Grey, and their fight against Providence, a powerful organization playing puppet master with the rest of the world. This continued all the way through 2020 and the complete life cycle of 2018’s Hitman 2. Each level was packed with interesting NPCs and side stories, and the developer continuously pumped fresh content into the experience to ensure players were never bored. After the linear approach to Hitman: Absolution in 2012, the 2016 iteration featured open levels that rewarded players for creative approaches to eliminating targets. When IO Interactive rebooted the Hitman series in 2016 they kicked off what could be considered a golden age for the franchise.
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